Easter Jam 2024 | Personal Project | 2024

Another gamejam! This time with a more pixelated ps1:ish art style.

ScreamJam2023 | Personal Project | 2023

Now I'm starting to make my own games as well, might as well now that I know how to use Unreal to an acceptable level, not a solo endevour, doing it with one friend, just to test the waters of making a small indie game

Crystal Ball Critters | No Bright Shadows | 2022-

Now it's getting serious. At around 2022 I joined NBS, which gave me a better idea of working on bigger projects with more people. As to what I do? Well It's mostly the whole Modeling pipeline excluding creating the concept, but basically from nothing to a rigged alive thing(unless its a prop) Otherwise it's stuff like general VFX and game mechanic programming.

dr_undertale | TF2 Mapping | 2018-2020

I made in total 2 deathrun maps, this was the second one that actually survived development hell. I learned that it's just safer to release something which is not ready, then polish it afterwards instead of stressing over making something "perfect".

dr_r60d | TF2 Mapping | 2017-2019

It started around here, not my first map, but my first public map.